My focus since my last update has been on shading and texturing on the SCAD sign. I am happy with the progress made, and next I will be working on the normal map for the corner pieces, setting up base shaders for the background objects, and then applying the shaders in the lighting file so I can see how they hold up in the lighting for the shot. At this point I also want to bring a still frame into compositing to determine depth of field, so I know how much detail is necessary for the background object textures.
Reference
Layer Shader Networks
Comments